Archive for November, 2009

Eleven o’clock …a preview!

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These are the first images from the new short we are working at.


Cukoo sketch


Cukoo rendering

This is the main character of the story: -> Continue reading ‘Eleven o’clock …a preview!’->

Lesson 03: UV Mapping e Texturing

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Here we are with the third lesson.
Theme of this lesson is texturing and UV mapping.

To download the source video click here: -> (MOV 224Mb) <-

-> (MOV 77Mb) <-">http://www.vimeo.com/If you want to download the video click here: -> (MOV 77Mb) <-

Working on… Motion Blur!

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The node of motion blur we are developing use the Sobel algorithm, a filter mainly used to highlight contuors in a picture.
Appling this filter to motion vectors, the result is a gradient of the single pixels.
The gradient is as strong as the pixels movement is diverging.
Before we analysed the whole scene in a single render layer.



Using different render layers, we analyse only the moving object.
In this way we identify the areas where it’s possible the appear of holes or blank pixel inner the object itself or when parts of it overlapping.



Now we have to analyse this areas and find the better way to fill it. The idea is to check the pixels arround the blank ones in order to fill it with this RGBA channels considering also the speed of the movement.

Motion blur: current artefacts and possible solution

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The artefacts we found are essentially due to two causes: the first takes place when a single object has movements where its components overlap, the second concern pixels that have divergent movements.
The result of these two problems is the creation of blank pixels or “gaps” that create fully black pixels or partial matte pixels on the resulting image.


Motion blur arctifacts

In order to resolve these problems -> Continue reading ‘Motion blur: current artefacts and possible solution’->

A simple script: create a pyramid!

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This is a script for creating a pyramid, where you can decide the number of sides, radius and height.
This script is made by Lorenzo, a guy of the new Trickle Project.
It’s just a simple script, but it’s fully commented so you can understand how a Blender script is built. -> Continue reading ‘A simple script: create a pyramid!’->