Archive for October, 2009

First lesson of Blender @ Cattid-Sapienza

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You can follow the first lesson of Blender at Cattid-Sapienza
with Daniele Casoria and Alessandro Pantanella copying this url on VLC media player:

http://151.100.62.131:8000/cattid_stream.ogv

We hope you enjoy it!!

The setting of the story

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The scene takes place in an ancient attic, full of scrapheap and dust.
In this setting a heroic robot will help a cuckoo bird to realize his dream: to be free.
In this picture, realized by Davide, you can see how the attic looks like and you can feel the mood of the story.

The ancient attic

Improving the Vector Blur…

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Petru is the guy who is analysing the vector blur node in order to improve it.
In this post we are sharing what he has discovered so far and how he’s getting on.
His first step was to analyse how the vector blur node works and if we found any problems.
He made some renders to discover what are the differences between the vector blur rendering and the 3D motion blur.
The 3D Motion blur truly calculates the difference between the frame that is actually being rendered and the two neighboring frames (the previous and next frames). The vector blur node, on the other hand, does just a 2D rendering.
We found problems when we try to render an object with non-linear movements and with rotation around an axis.

3D motion blur redering                   Vector Blur rendering

3D motion blur - test 01
Vector blur - test 01

3D motion blur - test 02
Vector blur - test 02
3D motion blur - test 03Vector blur - test 03

Here we can see some “holes” in the rendering and also that the projected shadows aren’t influenced by the vector blur.
First of all, Petru started to understand what’s inside a node, trying to create a brand new one that invert the RGBA channels of a render.
After he had succeeded in doing that, he started to learn the vector blur node structure.
Now he is trying to improve it and this is his first result.

First result

Trickle week planner

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This is the way we decide to organize our work during the weeks.

We don’t know if it is the best plan for this kind of project, but it’s an attempt,
so the next time we’ll be able to manage the planification of the work in a better way.

The whole project takes 12 weeks but we consider only 10 weeks for completion.
The latest 2 week will be useful to correct hypothetical mistakes or to refine the result of the video.




TRICKLE WEEKS PLANNER
WEEK MATTIA DAVIDE LORENZO
1 Script & Storyboard Script & Storyboard Script & Storyboard
2 Character design + modelling & UV Hub Color Layout Character design + modeling Herbert
3 Design, modelling+ UV environment Color Layout Learning of Rigging
4 Design, modelling& UV Props Learning of Lighting& Shading Learning of Rigging
5

Design, modelling

& UV Props

Learning of Lighting& Shading Rig Herbert
6 Design, modelling& UV Props + 3D layout Learning of Lighting

& Shading (Hub)

Rig Hub
7 Animation (blocking) Lighting & Shading TOT

Rig Hub

& gears of the clock

8 Animation Lighting & Shading TOT (Matte painting) Animation
9 Animation Compositing Animation
10 RENDERING RENDERING RENDERING

Introducing the new project…

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Here we are, with a preview of the new Trickle Project.
There are just the first 15 seconds …who knows what will happen later??

YouTube Preview Image

We are thinking also to make some Blender videotutorial (but only in Italian language).

 

…So if you are curious stay tuned,
there are a lot of news about this project!!

Trickle Project @ Blender Conference!!

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Hi guys,

I’m so glad to communicate that Trickle Project
will be at Blender Conference 2009 in Amsterdam!!

Blender conference




On 24th October at 3:00 pm in the Theatre,
Francesco Paglia will illustrate what Trickle is and the philosophy this project.


…See you there!!

A new Trickle Project!

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A new Trickle Project has started!!
The aim is to complete a 30 / 45 second short story using only Blender.

Blender logo

We hope to finish all the work in 3 months.
The theme will be “Something Mechanical“.

Let’s start by introducing the team…

-> Continue reading ‘A new Trickle Project!’->

Hit & eat DVD

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Here we are with the DVD cover of the first Trickle Project “Hit & Eat”,
so anyone can make the DVD by itself for free.

Hit and Eat DVD



Soon we will add all the original files of the project with creative commons license.
We invite you to download it and use for make new and fun animation.
…So stay tuned!!

Hit and Eat DVD cover


Emanuele speaks about Trickle Project

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Emanuele Leoncilli speaks about his experience inside Trickle Project:

“I accepted with great interest the invitation of Spark DE to realize this project, because I never had the chance to work in a team and also because learning a new 3D software is always stimulating.

I started modeling Marghi (the Daisy of “Hit and Eat”).
As you may know, modeling is a very artistic job and I was able to do it without particular difficulties (once the initial lack of knowledge of the new software has been filled).
-> Continue reading ‘Emanuele speaks about Trickle Project’->

Sara speaks about Trickle Project

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Sara Ceracchi speaks about her experience inside Trickle Project:

“For young 3D operators, it is not easy to find digital entertainment companies willing to offer them the opportunity to test the abilities they acquired in Masters and Courses in 3D graphics and compositing. Nonetheless, Spark D.E. gave me and two colleagues of mine the opportunity to work on a professional project with a professional method.
-> Continue reading ‘Sara speaks about Trickle Project’->